Autodesk 3ds Max 3D modeling, animation, rendering, and compositing software is designed for games developers, visual effects artists, and graphic d...Autodesk 3ds Max 3D modeling animation rendering and compositing software is designed for games developers visual effects artists and graphic designers working on games film and television content. Buy Autodesk 3ds Max 2011 ....... Language.MAXScript MAXScript is a builtin scripting language that can be used to automate repetitive tasks combine existing functionality in new ways develop new tools and user interfaces and much more. Plugin modules can be created entirely within MAXScript. Character Studio Character Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max helping users to animate virtual characters. The system works using a character rig or Biped skeleton which has stock settings that can be modified and customized to the fit character meshes and animation needs. This tool also includes robust editing tools for IKFK switching Pose manipulation Layers and Keyframing workflows and sharing of animation data across different Biped skeletons. These Biped objects have other useful features that help accelerate the production of walk cycles and movement paths as well as secondary motion. Scene Explorer Scene Explorer a tool that provides a hierarchical view of scene data and analysis facilitates working with more complex scenes. Scene Explorer has the ability to sort filter and search a scene by any object type or property including metadata. Added in 3ds Max 2008 it was the first component to facilitate .NET managed code in 3ds Max outside of MAXScript. DWG import 3ds Max supports both import and linking of DWG files. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects. Texture assignmentediting 3ds Max offers operations for creative texture and planar mapping including tiling mirroring decals angle rotate blur UV stretching and relaxation Remove Distortion Preserve UV and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures a materialmap browser with support for draganddrop assignment and hierarchies with thumbnails. UV workflow features include Pelt mapping which defines custom seams and enables users to unfold UVs according to those seams copypaste materials maps and colors and access to quick mapping types box cylindrical spherical. General keyframing Two keying modes set key and auto key offer support for different keyframing workflows. Fast and intuitive controls for keyframing including cut copy and paste let the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport. Constrained animation Objects can be animated along curves with controls for alignment banking velocity smoothness and looping and along surfaces with controls for alignment. Weight pathcontrolled animation between multiple curves and animate the weight. Objects can be constrained to animate with other objects in many ways including look at orientation in different coordinate spaces and linking at different points in time. These constraints also support animated weighting between more than one target. All resulting constrained animation can be collapsed into standard keyframes for further editing. Skinning Either the Skin or Physique modifier may be used to achieve precise control of skeletal deformation so the character deforms smoothly as joints are moved even in the most challenging areas such as shoulders. Skin deformation can be controlled using direct vertex weights volumes of vertices defined by envelopes or both. Capabilities such as weight tables paintable weights and saving and loading of weights offer easy editing and proximitybased transfer between models providing the accuracy and flexibility needed for complicated characters. The rigid bind skinning option is useful for animating lowpolygon models or as a diagnostic tool for regular skeleton animation. Additional modifiers such as Skin Wrap and Skin Morph can be used to drive meshes with other meshes and make targeted weighting adjustments in tricky areas. Skeletons and inverse kinematics IK Characters can be rigged with custom skeletons using 3ds Max bones IK solvers and rigging tools powered by Motion Capture Data. All animation tools including expressions scripts list controllers and wiring can be used along with a set of utilities specific to bones to build rigs of any structure and with custom controls so animators see only the UI necessary to get their characters animated. Four plugin IK solvers ship with 3ds Max historyindependent solver historydependent solver limb solver and spline IK solver. These powerful solvers reduce the time it takes to create highquality character animation. The historyindependent solver delivers smooth blending between IK and FK animation and uses preferred angles to give animators more control over the positioning of affected bones. The historydependent solver can solve within joint limits and is used for machinelike animation. IK limb is a lightweight twobone solver optimized for realtime interactivity ideal for working with a character arm or leg. Spline IK solver provides a flexible animation system with nodes that can be moved anywhere in 3D space. It allows for efficient animation of skeletal chains such as a characters spine or tail and includes easytouse twist and roll controls. Integrated Cloth solver In addition to reactors cloth modifier 3ds Max software has an integrated clothsimulation engine that enables the user to turn almost any 3D object into clothing or build garments from scratch. Collision solving is fast and accurate even in complex simulations. Local simulation lets artists drape cloth in real time to set up an initial clothing state before setting animation keys. Cloth simulations can be used in conjunction with other 3ds Max dynamic forces such as Space Warps. Multiple independent cloth systems can be animated with their own objects and forces. Cloth deformation data can be cached to the hard drive to allow for nondestructive iterations and to improve playback performance. Integration with Autodesk Vault Autodesk Vault plugin which ships with 3ds Max consolidates users 3ds Max assets in a single location enabling them to automatically track files and manage work in progress. Users can easily and safely share find and reuse 3ds Max and design assets in a largescale production or visualization environment. Buy Autodesk 3ds Max 2011 Product usage information .We may use inproduct tools to collect information about your use of our trial product for example which features are used time spent using the product. We stop collecting this product usage information when the trial period ends. .

We offer OEM software at affordable prices. We provide Adobe, Microsoft, Autodesk, Corel, Sony, Symantec and others.Our checkout pages are 128-bit SSL encrypted, the industry standard in E-commerce.Buy cheap OEM software and download after the payment.

87 out of 100 Based on 3522 user ratings

order Autodesk 3ds Max 2011,Autodesk 3ds Max 2011 cost,Autodesk 3ds Max 2011 low price

$249,95 In stock